B R I D G E C O A C H

 

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Stimulation of Logic and Probalistic Thinking

 

Bidding dominates the early stages of learning bridge, no doubt because finding a contract is the first part of a playing a deal. The pair who win the auction claim they can make a minimum number of tricks if the deal is played in the specified denomination, i.e Clubs, Diamonds, Hearts or Spades are trumps or No Trumps. Bridge Coach explains the bidding as it occurs and is essentially self teaching. A teacher may have to help with the odd word a young player might not know.

Declarer, is the name given the player who will play for the contract. The opponent on Declarer's left leads the first card by placing the card of his choice face upwards. The next hand is placed face upwards on the table and is referred to as the dummy. All players can now see two hands, the dummy and their own hand. This allows all players the chance to make deductions on the lie of the cards.

A trick is a round of four cards and the winner of a trick leads to the next one. All players must follow suit if they can. If the contact is played with the named suit as trumps, a trump can win a trick if the player does not have a card in the suit led. This continues until all cards are exhausted or in other words thirteen tricks have been played. Scoring the result follows.

As the cards are played each player has to note what is played and judge how that affects potential winners held. The player should then try to deduce the cards each player is likely to hold. Declarer will try to extract cards from defenders that they don’t want to play, and the defenders will try to stop Declarer succeeding in reaching his target. The percentages associated with the division of the cards in the two unseen hands can be helpful in making a plan of attack, however because it is a probability an expected division of the cards is not guaranteed. The play of the cards well takes years to learn, rather than weeks. Aggressive experienced players should win, but there will also by necessity be sessions where the lay of the cards goes against expectation and the less bold player can win. Kids love the intrigue, even in the early learning stages. When kids get into "Proper Bridge" they lose interest in playing MiniBridge the simplified form of bridge that was their starting point.

Teacher, if you don’t know how to play bridge don’t despair, Bridge Apprentice has a hint button which suggests the card to play.