Bidding dominates the early stages of learning bridge, no
doubt because finding a contract is the first part of a
playing a deal. The pair who win the auction claim they can
make a minimum number of tricks if the deal is played in the
specified denomination, i.e Clubs, Diamonds, Hearts or
Spades are trumps or No Trumps. Bridge Coach explains the
bidding as it occurs and is essentially self teaching. A
teacher may have to help with the odd word a young player
might not know.
Declarer, is the name given the player who will play for
the contract. The opponent on Declarer's left leads the first
card by placing the card of his choice face upwards. The
next hand is placed face upwards on the table and is referred to as the
dummy. All players can now see two hands, the dummy and
their own hand. This allows all players the chance to make
deductions on the lie of the cards.
A trick is a round of four cards and the winner of a
trick leads to the next one. All players must follow suit if
they can. If the contact is played with the named suit as
trumps, a trump can win a trick if the player does not have
a card in the suit led. This continues until all cards are
exhausted or in other words thirteen tricks have been
played. Scoring the result follows.
As the cards are played each player has to note what is
played and judge how that affects potential winners held.
The player should then try to deduce the cards each player
is likely to hold. Declarer will try to extract cards from
defenders that they don’t want to play, and the defenders
will try to stop Declarer succeeding in reaching his target.
The percentages associated with the division of the cards in
the two unseen hands can be helpful in making a plan of
attack, however because it is a probability an expected
division of the cards is not guaranteed. The play of the
cards well takes years to learn, rather than weeks.
Aggressive experienced players should win, but there will
also by necessity be sessions where the lay of the cards
goes against expectation and the less bold player can win.
Kids love the intrigue, even in the early learning stages.
When kids get into "Proper Bridge" they lose interest in
playing MiniBridge the simplified form of bridge that was
their starting point.
Teacher, if you don’t know how to play bridge don’t
despair, Bridge Apprentice has a hint button which suggests
the card to play.